Unit 14 - Producing a print based Media Product
Tuesday, 21 June 2016
Friday, 20 May 2016
Monday, 9 November 2015
Friday, 6 November 2015
Wednesday, 4 November 2015
Saturday, 31 October 2015
LO3 - Showing conventions of the Genre
Front Cover -
Comparison images are from The IndieGameMagazine (left) and My own magazine (right) -
The conventions that I have used from this genre of magazine are used for a specific purpose, these allow me to display a lot of information in a clear and well-presented manner so that potential readers will easilly be able to see what the magazine contains without the front cover being cluttered. I have also used specific sizes for each of the elements on the front cover so that the important things are larger and because of this, more eyecatching.
Comparison images are from The IndieGameMagazine (left) and My own magazine (right) -
The magazine that I compared with here did not have an editorial in their magazine probably because this was not their first edition for this magazine. I used a lot of images on these pages as they are quite text heavy and this breaks up the monotony of the page. I also featured the convention of a large segment of the page to preview the featured article on the page, this makes sure that the reader will know about this more than other segments. I also have the brand colour-scheme and title going across the top of all pages so that the brand is reinforced.
Double Page Spread -
Comparison images are from The IndieGameMagazine (left) and My own magazine (right) -
The conventions that I have used from this genre of magazine are used for a specific purpose, these allow me to display a lot of information in a clear and well-presented manner so that potential readers will easilly be able to see what the magazine contains without the front cover being cluttered. I have also used specific sizes for each of the elements on the front cover so that the important things are larger and because of this, more eyecatching.
Contents and Editorial -
The magazine that I compared with here did not have an editorial in their magazine probably because this was not their first edition for this magazine. I used a lot of images on these pages as they are quite text heavy and this breaks up the monotony of the page. I also featured the convention of a large segment of the page to preview the featured article on the page, this makes sure that the reader will know about this more than other segments. I also have the brand colour-scheme and title going across the top of all pages so that the brand is reinforced.
Double Page Spread -
The double-page spread is a very text heavy layout as it has a lot of content, it is important to have a lot of colour on the page to encourage people to read and for it to be eye-catching. I have done this with the convention of images throughout the text, I have wrapped the images around the text so that it gives more shape to the article. The large feature image that I have is immediately noticable on the article so that people will notice is easilly.
Friday, 23 October 2015
LO3 - Magazine Article - Editorial
What do you want to tell your readers?
In my first edition of the magazine I will give a brief description of what the magazine includes and also the general style of the magazine.
What is the strongest article in your magazine?
The strongest article in the magazine will be the indie game review, this is because of how detailed I looked into the game that I reviewed and it will offer the readers an insight into how indie games are produced in an educational style.
What experiences brought you to develop this magazine?
The experiences that have brought me to develop this magazine are that I have grown up playing these types of games and have a passion for them, this has made me have great attention to detail when reviewing these games.
This is the first edition of The Greenlight magazine, so I thought I'd tell you a bit about our magazine.
The Greenlight magazine was first created with a specific goal in mind, this was to deliver top quality insight into up and coming PC games to the reader. While this sounds like a perfectly simple goal it actually took a lot of work to get this magazine together (Who would of thought!). This amazing first edition of our magazine includes a lot of information on games that have recently been released to the public, with exclusive interviews from game developers!
I'd like to draw your attention to the article on page six, I have been looking at that game from the start of its release and watched it grow into what it is now it has had its official release I thought it would be perfect to be feature in our official release too. I have grown up playing obscure, small games that not many people know about and I truly believe that you can find some amazing experiences when playing indie games, it is because of this that I have decided to share the games that I find with readers. So, if you want to find some gems of games and have a sense of adventure and a willingness to try something new, then please read on.
Our magazine also features something unique to us, we ask for fanart from fans of the games we are writing our articles on and we add this to our magazines giving credit to the people who read our magazines. We do this because we believe that the fans are what make the games, and in the same respect they our the ones that will help drive our magazine to success.
In my first edition of the magazine I will give a brief description of what the magazine includes and also the general style of the magazine.
What is the strongest article in your magazine?
The strongest article in the magazine will be the indie game review, this is because of how detailed I looked into the game that I reviewed and it will offer the readers an insight into how indie games are produced in an educational style.
What experiences brought you to develop this magazine?
The experiences that have brought me to develop this magazine are that I have grown up playing these types of games and have a passion for them, this has made me have great attention to detail when reviewing these games.
This is the first edition of The Greenlight magazine, so I thought I'd tell you a bit about our magazine.
The Greenlight magazine was first created with a specific goal in mind, this was to deliver top quality insight into up and coming PC games to the reader. While this sounds like a perfectly simple goal it actually took a lot of work to get this magazine together (Who would of thought!). This amazing first edition of our magazine includes a lot of information on games that have recently been released to the public, with exclusive interviews from game developers!
I'd like to draw your attention to the article on page six, I have been looking at that game from the start of its release and watched it grow into what it is now it has had its official release I thought it would be perfect to be feature in our official release too. I have grown up playing obscure, small games that not many people know about and I truly believe that you can find some amazing experiences when playing indie games, it is because of this that I have decided to share the games that I find with readers. So, if you want to find some gems of games and have a sense of adventure and a willingness to try something new, then please read on.
Our magazine also features something unique to us, we ask for fanart from fans of the games we are writing our articles on and we add this to our magazines giving credit to the people who read our magazines. We do this because we believe that the fans are what make the games, and in the same respect they our the ones that will help drive our magazine to success.
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