Answers by Todd Harris, Hi-Rez Studios
COO
1. How have your company
raised money for tournament prize pools?
We have utilized crowd-sourcing and the sale of in-game virtual
items to raise money for tournament prize pools. So for a set of limited
edition virtual game items we allocate a portion of the sale to E-sports prize
pools. Specifically, for the launch of SMITE in March 2014 our company
put in $100,000 for a Launch Tournament prize pool. And additional
$100,000 was raised by the community buying in-game items. For the Season
One World Championship our company put in $600,000 for the prize pool.
The player community raised another $2,000,000!
2. How have you setup these
tournaments and all organisation?
We have a dedicated staff of about 10 people who run the
administration and production/broadcast of the tournaments. E-sports
tournaments require the same type of staff you would find for a traditional
sporting event - people to draft & enforce/officiate the rules,
commentators and analysts, people to produce and broadcast a show for online
viewers, people to handle players and teams, and people to give great service
to the fans who attend the live event.
3. Why do you think E-sports
and MOBA tournaments are so popular?
MOBA games are now the
most popular game genre in the world in terms of player population. So
there are a large number of people who understand the game rules and this large
population can appreciate when the game is being played at a very high skill
level. The top eSports events now draw viewership compatible or
higher than traditional sporting events.
4. How have your company
become so well known in comparison to other MOBAS?
The gameplay within SMITE is different from other MOBAs because it
is more action-based. The player is directly controlling their character
rather than clicking on the game map and aiming and dodging are more important. Beyond the gameplay, SMITE became well known because our first
World Championship is already the 3rd largest eSport event in history based
upon prize pool. Also SMITE will be the first major MOBA
to come to a console when it releases on Xbox One in 2015.
5. How have E-sports changed
in the past few years?
The biggest positive impact to E-Sports in the
past few years is the emergence of live-streaming technology such as
Twitch.TV. This technology allows events to be broadcast over the
internet to a worldwide audience with much lower production cost and zero
distribution cost. Twitch.TV now has 50 million unique users watching
videogame content
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